However, the combination of Drop's low base accuracy of 50, the Cog's high defense of 50 or 55, the Toon's lack of Drop experience, and the lack of stun bonus on the Cog results in an attack with zero or negative accuracy, meaning that even rolling a 0 will lead to the attack missing. When an attack is used, the game rolls a random number between 1 and 100 to determine whether the gag will hit. card against level 11 or 12 Cogs without any stun bonus, in which case the attack will always miss. note The only exception is when a Toon without Drop (or with only level 1 Drop) calls a Drop S.O.S. cards themselves have 100% accuracy in the vast majority of situations. Toons make it so that the next round of Cogs' attacks miss. There is also an inverse where some S.O.S. Toons who can make it so that the next round of the Toons' attacks hit.
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